Wednesday, October 11, 2017

Camera Angles Investigation


Establishing shot POD: Curved Lines

Long Shot POD: Diagonal Lines

Medium Shot POD: Vertical Lines
Eye Level Shot POD: Leading Lines
Close Up Shot POD: Leading Lines
Birds Eye Shot POD: Vertical Lines

Worms Eye Shot POD: Leading Lines
Point of View Shot POD: Horizontal Lines
Over the Shoulder Shot POD: Unity

Extreme Close Up Shot POD: Curved Lines

Reaction Shot (Starts at 2:44) POD: Vertical Lines

Thursday, October 5, 2017

How Are Camera Movements Used?


Crane Down- moves you into the scene

Crane Up- reveals the size of the emphasized object

Crane High to Low Angle- gives the viewer the idea of the character having strength and authority, instills fear

Hand-Held Camera- the viewer feels uneasy and it instills the idea of danger

Quick Pan- changes emotion direction/ reveals something new

Quick Push- the viewer feels the character is surprised or shocked

Slow Dolly In- increases tension and you become more intimate with the character

Slow Dolly Out- the character feels/looks lost, the viewer empathizes and feels lost with them

Dolly Across/Tracking- reveals something new/changes the emotional direction

Glide Camera- the characters seem to be in a dance like sequence, but this can be used with epic battle scenes too

360 Reveal- gives the viewer a calm, before the storm feel

Dolly + Zoom- the background gets larger or smaller while the character is the same, the viewer feels there is an overwhelming emotion

Tilt- a up or down motion

Pan- can be left to right or vice versa

Iris & F-stop Investigation

 F-stop - Iris -